General Category > Unofficial F/A-18 Acceleration Pack board
F/A-18 C/D aircraft mod and textures (FSX/P3D)
PhantomTweak:
Looking great, Peter! My goodness, I am never sure just WHAT paint I want to fly sometimes, there are so many...
Pat☺
Azframer:
Some where along the 3rd page I did not keep up with this thread for a while and it has exploded. Now I see Peter has a D model, that has my interest peaked now so I downloaded all for it and it looks as if I have to put it all together and each version will have it own folder, or am I missing something. I looked for the actual model config and I don't see them anywhere. I was hoping I could see that and be able to see how he did it. I wanted to see if the extra stuff was gone from the D cockpit in his model config and I am not sure how to put all this together.
I am lost now. If there is a page where it is explained point me to it.
Rick
hd764jvgd843:
Hi Azframer,
inside each airplane mod's 7z folder there should be a readme that will tell you what goes where.
The folder structure for the NH mods has been changed to incorporate features like unique MOIs, weights, loadout for each model version. This required referencing/aliasing each texture for each model version, thus the additional folders and texture subfolders for each model version.
For each model version there will be a separate cfg (and .air file) with the unique settings and texture references in the respective model version folder.
For the D version model only Clean/BA and Trainer versions are available.
I hope this helps you understand what was done and why,
Peter
P.S. I will consider putting some extra explanations in the next readme, so it might be easier to understand why there are additional folders present, in order to avoid confusions.
Azframer:
I just tried to install it as per my understanding of the instructions and clearly I am missing something, no plane showed up. I will just continue working with Jimi's Hornet, I was just looking for a clean non Blue Angel to fly without the extra things in cockpit I could never figure out how to get rid of when using Jimi's Hornet. I've asked a couple of times how to get a Clean D and no one would answer if it were even possible.
thanks for your time anyhow
Rick
PhantomTweak:
Clean as in no BA "stuff" in the cockpit? Stop watch, inverted time indicators, etc? All that stuff is integral to the VC of the BA models. Pick any other plane, and they aren't there.
I have been sticking to the Clean and Training versions of Peter's NH, and have no problem with it. Look on page 1 of this post. There are 2 main Zip files per aircraft, one for the "Plane", one for the textures (Paint jobs and aircraft.cfg files). Just DL both zip files (the D model is the same as the C model and right below it), and then unzip them into the Simobjects/airplane folder. If you need them, unzip the effects files to the, oddly enough, Effects folder. For the D model they are airplane_v2.3.0_FA-18D_NH.7z and textures_v2.3.0_FA-18D_NH.7z. Also, there are the small updates to the main plane, update_v2.3.1_FA-18D_NH.zip, and so on. If you only DL the Plane zip file or the textures zip file and install, nothing will show in the Change Airplanes display. Gotta have them BOTH installed. You also need to have the little Show All Variations box checked.
When I go to use free-flight, I select Boeing, NH Models, then choose the paint I want to use (Usually VMFAT-101, I used to work there) in the Clean configuration (no external stores or tanks, no pylons) or the Training version (no stores, centerline tank, pylons) for more time aloft practicing BFM before I start FCLP bounces or carrier traps.
I apologize, I didn't see your earlier requests. I hope this helps some...
Pat☺
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