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FSX Access violation error

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Fryman:
Ever since I installed the latest version of vLSO 0.8.1.2 beta I have been getting the following error if I shut down FSX before vLSO.
    Access violation at address 004C68A3 in module vLSO.exe. Read of address 00000008.
This error just keeps opening a n error message one after another and the only way to clear it is to use The task manager to end the program. My FSX also gets messed up at the same time. When I try to start over I get a message to update my keyboard commands to a new version and this causes more problems. Has anyone else had this problem?

Paddles:
Trying to re-create the problem, I did download whole Meridian FCLP stuff (the KNMM scenery, uchi's mod and my Mk14 pack) as well as vLSO 0.8.1.2 beta and then installed the scenery in FSX. Loaded FSX and started vLSO - everything worked as advertised. Two FSX installations were tested (XP SP3 and XP x64).
This and the fact that the program works fine for hundreds of other users makes me believe that something in your system causes this problem. What about previous betas, by the way?

Mickey_Techy:
Paddles,

I have had this issue, off and on, for last few updates now.
Unfortunately,  I can't recreate it with any assurance, so can't help debug it

sometimes it happens,  and sometimes it doesn't.

Having said that, I must admit that due to my pit my FSX setup is slightly complicated and quite a few other programs need to run (some in the background). I cannot overrule if some of these are not incorrectly interfering with vLSO.

I agree with you,  if it works flawlessly on so many different computers,  it should be something local to my computer which is throwing these errors.

Paddles:
Yes, this off and on nature of the error suggests there's something local (software or even hardware) making the program to access certain memory areas.
Anyways, I will try to do something about that and localize the error.

Paddles:
Ok, here's another 0.8.1.4 beta specifically compiled to help fix that nasty 'access violation' and 'range check' errors. Nothing has changed in the code, just more debugging options turned on. Please run this version and report any errors with screenshots and brief descriptions (i.e. when and how the error occurs).

That being said, those of you who don't experience any errors can skip this version.

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